
Toyland Part 1
Toyland’s marching music pushed gamers to overcome the level’s climbing challenge – and it also helped Matt Gardner overcome a personal test.
Toyland’s marching music pushed gamers to overcome the level’s climbing challenge – and it also helped Matt Gardner overcome a personal test.
VGM can instantly takes us back in time, and for N64 Jamesy, it’s the original Viridian City tune that really hammers home nostalgia – and got him through a difficult time.
Matt Gardner learns that doing some research into a banging tune can often lead to it becoming a little unpalatable.
PS1 game demos didn’t offer you much freedom of choice. But as Matt Gardner says, Wipeout 2097’s demo made the best choice for you.
Part of the reason we play games is to unwind, and there’s nothing short of a real chill-out than with the soundtrack to Rare’s hundredth release, says N64 Jamesy.
Frank Klepacki’s insistence on diversity in his soundtracks made one particular black-sheep song a C&C classic, argues Matt Gardner.
Dark Blue Monkey explains how the solitary track from Archipelagos was the perfect accompaniment to a surprisingly horrific game – and still sets the bar for VGM today.
Ecco the Dolphin games is all about slow, mournful, ambient tracks, with few exceptions: including The Tides of Time’s bonkers dolphin rave.